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Press Kit


Dented Pixel
New York, NY

Founding date:
May, 2011


Press / Business Contact:


Princess Piano

469 W 152nd. St.
New York, NY

N / A


Carbon Cutters is a game that activates real world change. As you play, you generate carbon offset credits. Carbon offsets are an important tool in the fight against global warming.

In Carbon Cutters, you build and manage a virtual town, implementing a variety of green energy technologies to keep your town’s overall energy efficiency as high as possible. You purchase these technologies with “gems” earned by playing any one of a series of fun, green energy-themed mini-games.

If you are able to keep your properties operating at 50% energy efficiency or higher, you will begin to generate real-life carbon offsets that contribute towards balancing carbon emissions.

Just by playing Carbon Cutters, you’ll have fun while making a small but significant contribution towards protecting the global environment we all share.


Dented Pixel was created to showcase innovation in app technologies that entertain while they enhance the world we live in. Dented Pixel started as a one-person project, but has aspirations towards growth and becoming a key player in a largely untapped market for apps with social enterprise and humanitarian aims.

Russell Savage formed the company as a way to realize ambitions that had remained unexpressed during his career as a programmer. Dented Pixel has enabled him to put his creativity and drive for invention to use, as well as further his technical abilities.

In addition to developing apps with creative, educational, or philanthropic content, Dented Pixel also improves upon current technologies to enable programmers to deploy their skills more efficiently. One result of this effort was LeanTween, an animation engine that has been downloaded thousands of times and is currently the second most popular tweening engine available in the Unity Asset Store.


Princess Piano


Teaser Gameplay Footage


Download all screenshots and photos as a .zip (426Kb)

Logo & Icons

Download all logos & icons as a .zip (263Kb)

Awards & Recognition

  • iTunes Staff Pick 2011 – Princess Piano

Selected Articles

  • “I like all of the ideas and components of this game and I think it has a lot of potential…   …very fun game that also does good for the environment. The mini-games like Energy domination and Crazy bus really make this game a lot of fun” – NYC Games Blogspot

Team & Repeating Collaborators

Russell Savage
Game Designer, 3d modeller, programmer

Edward Sien
Writer, Editor

Andrew Riley






Carbon Cutters and Terrapass

Carbon Cutters has purchased its first set of carbon offsets through the company TerraPass.

TerraPass is a multi-disciplinary team of individuals dedicated to the fight against climate change. Their mission is to provide the resources necessary for companies and individuals to understand and take responsibility for their climate impact. They accomplish their carbon offsets through independently-verified, industry-leading carbon offset projects. Find out more at

We are starting out small with a purchase of 1 mT of carbon offsets (2,205 lbs). Since we are still a closed beta we do not have the numbers to support larger purchases as the program continues to expand we will be able to fulfill much more.

You made it happen! Thanks to the support of gamers like you we can help finance the purchase of more carbon offsets and keep adding more exciting gameplay.

Dwight School – Digital Media Presentation

Competing to see who will finish first.

What a treat it was to present Carbon Cutters to Mr. Doyle’s 9th and 10th great grade class at the Dwight High School. I found 9th and 10th graders make excellent beta-testers, they really know how to break things!

At the Dwight School they have a Digital Media class where they get to learn all about game design, as well as other interactive media. I was brought in as a guest speaker to talk about Carbon Cutters and my experience as a game developer.

While the concept of carbon offsets may have been new to a lot of the kids, they grasped the overall concept of the game, and really seemed to enjoy themselves. It gave me a new appreciation for the my high school teachers, 45 minute classes seems so short, I am not sure how anybody gets through a lesson plan in that amount of time. I did my best to instill as much pertinent knowledge of game-design and what I thought might appeal to a 9th or 10th grader. I also wanted to make sure what I taught would be within their ability to grasp (even though the kids did seem quite sharp, programming and video game development is still an area they are just starting to explore). I mostly focused on describing the mechanics of the Carbon Cutters game, a broad overview of how the Unity Game Editor works and my game dev workflow with Blender/Photoshop/Audacity/Unity.

Smacking the leaky insulation back into place.

After imparting my synopsis of game dev knowledge we moved on to the play testing portion. I ran around the classroom scribbling notes in my pad, documenting the multitude of ways they had managed to make the game break (did I mention that high school kids make good game testers).

The feedback was really enthusiastic, which was great to hear, I was worried that the early beta bugs might cloud their opinion.

Thanks again everyone from the Dwight School! Now back to work, I have a bunch of bugs to attend to…

NYC Gaming Playtest Night

NYC Gamers got a sneak peak of Carbon Cutters. At last nights NYC Gaming Playtest night over 100 sweaty nerds clambered for a spot to try out the game. Just kidding! They weren’t all sweaty ;)

It sure was a good showing though, my voice was hoarse towards the end of the night from talking. Next time I will have to bring an assistant!

The response to the game was very positive. People seemed to get the concept and rallied behind the idea that it was a green-energy themed game. Which was a real relief because one of my biggest fears was that:

A: The idea of a game that earns carbon offsets would be lost on most people. I was expecting a lot more questions about what carbon offsets were, followed by blank uncomprehending stares.
B: Most people wouldn’t be too excited about green-energy, particularly a game that is all about it.

So what a relief, that those fears didn’t come true, at least not with this technically savvy crowd. A couple of bugs did come up as well, which is always a big bonus to having your game tested “in the wild.” So I am working to fix those now before starting to let people in as beta testers.

Engrossed Players
Some engrossed players huddle around the laptop